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DRILL PROGRAMS + FIRST TOUCH + IN SYSTEM + GAME SPEED
OUTWORK · OUTLAST · OUTPLAY + WALL + BALL + DRILL PROGRAMS
— — THE WORK — —
DRILLPROGRAMS.
BEGINNER · INTERMEDIATE · ADVANCED
OUTWORK EVERYONE
DRILL PROGRAM
LEVEL 1
BEGINNER 1–3 MONTHS
FIRST TOUCH
LEARN THE CONTACTS
SKILL + WALL
45 MIN · 3×/WK
CONTROL OVER POWER
BLOCK 1 · BALL CONTROL
WORK
GOAL
NOTES
I. Ready Position Holds
3×20s
Stay low
Balanced, on the toes
II. Forearm Pass (toss & bump)
4×10
Flat platform
No arm swing
III. Setting Hands (catch & freeze)
3×10
Triangle shape
Hands above forehead
IV. Underhand Serve (short)
3×8
Over the wall tape
Step, swing, follow
V. Slow Pepper (partner)
2×20
Keep it alive
Control, not power
BLOCK 2 · WALL WORK
WORK
GOAL
NOTES
I. Wall Pass (bump)
3×15
Hit a marked spot
Same spot every time
II. Wall Set (overhead)
3×15
Soft hands
Push up, not out
III. Serve Toss vs Wall Line
3×10
Same toss
Consistency first
01 / 02
02 · GAME + COURT IQ →
FIRST TOUCH · LEVEL 1
GAME + COURT IQ
BLOCK 3 — GAME MODE
WORK
GOAL
NOTES
I. Bump Streak Challenge
3 RDS
10 in a row
Clean streak
II. Target Toss (hit a zone)
10 THR
Consistency
wall toss, prep for serve
III. Pepper
2 MIN
Control
with friends or parents
BLOCK 4 — COURT IQ
WORK
GOAL
NOTES
I. Call the Ball (“Mine!”)
EVERY REP
Loud + early
Never play silent
II. Know Your Zone
5 MIN
Right spot
Stand where you belong
III. Watch Volleyball Game
5 MIN
Check their form
Train your eyes
3-MONTH PROGRESSION
Weeks 1–4: learn the 3 contacts — pass, set, serve.
Weeks 5–8: chase wall streaks.
Weeks 9–11: add a partner + Duo missions.
Week 12: play a mini-game, then level up.
OUTWORKEVERYONE
OUTWORK · OUTLAST · OUTPLAY
Beginners win with clean contacts, not big swings. A wall and a ball is all you need to start · that's how this whole thing began.
02 / 02
← 01 · DRILLS
OUTWORK EVERYONE
DRILL PROGRAM
LEVEL 3
ADVANCED · 1–3 MONTHS
GAME SPEED
READ. REACT. FINISH.
SKILL + WALL
60 MIN · 3–4×/WK
POSITION MASTERY
BLOCK 1 — BALL CONTROL
WORK
GOAL
NOTES
I. Serve Receive (live serve)
4×10
Pass to target
Under real pressure
II. Quick Sets / Tempo
3×10
Fast + low
Accurate every time
III. Float / Jump Serve
4×8
Aggressive but in
Pick a target zone
IV. Full Approach + Swing
4×8
Explode + snap
Finish high
V. Position + Specific Reps
3×12
Own your role
Libero / Spiker / Setter
BLOCK 2 — BALL WORK
WORK
GOAL
NOTES
I. Rapid Fire Wall Pass
4×40
Game speed
No rest, stay clean
II. Pass-Set-Attack vs Wall
3×15
3 contacts solo
Full sequence, no drop
III. Random Reaction Wall
4×45s
Read the angle
Move before it lands
IV. Wall Conditioning Combo
3×60s
Skill while tired
Hold form under fatigue
01 / 02
02 · GAME + COURT IQ →
GAME SPEED · LEVEL 3
GAME + COURT IQ
BLOCK 3 — GAME MODE
WORK
GOAL
NOTES
I. Pressure Streak (miss = restart)
3 RDS
40 in a row
Train under pressure
II. Target War (zones for points)
15 SRV
25 pts
Target blind spots
III. King of the Court
SCRIM
Win to stay on
Reflect
BLOCK 4 — COURT IQ
WORK
GOAL
NOTES
I. Read the Hitter's Approach
3–8 MIN
Block early
Set your hands first
II. In-System vs Out-of-System
3–8 MIN
Right choice
Right ball, right time
III. Serve-Receive Patterns
2–6 MIN
Timing · 1-2-3
Count from the service line. Passing is about timing
3-MONTH PROGRESSION
Weeks 1–4: everything at game speed.
Weeks 5–8: add live pressure.
Weeks 9–11: position mastery + reads.
Week 12: full match, then reflect.
OUTWORKEVERYONE
OUTWORK · OUTLAST · OUTPLAY
At this level, the body knows what to do — now train the eyes and the brain. The best players read the play a second before everyone else.
02 / 02
← 01 · DRILLS
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