+ + + +
DRILL PROGRAMS  +  FIRST TOUCH  +  IN SYSTEM  +  GAME SPEED
OUTWORK · OUTLAST · OUTPLAY  +  WALL + BALL  +  DRILL PROGRAMS
DRILL PROGRAMS / THREE LEVELS WALL + BALL · MMXXVI
OUTWORK EVERYONE™ × METRO MANILA NCR · PHILIPPINES

— —  THE WORK  — —

DRILL
PROGRAMS.

BEGINNER · INTERMEDIATE · ADVANCED

PNG OF THIS PAGE · TWO PAGES PER LEVEL

SAME WORK · IN THE APP →

OUTWORK EVERYONE DRILL PROGRAM LEVEL 1

BEGINNER 1–3 MONTHS

FIRST TOUCH

LEARN THE CONTACTS

SKILL + WALL 45 MIN · 3×/WK CONTROL OVER POWER
BLOCK 1 · BALL CONTROL
WORK
GOAL
NOTES
I. Ready Position Holds
3×20s
Stay low
Balanced, on the toes
II. Forearm Pass (toss & bump)
4×10
Flat platform
No arm swing
III. Setting Hands (catch & freeze)
3×10
Triangle shape
Hands above forehead
IV. Underhand Serve (short)
3×8
Over the wall tape
Step, swing, follow
V. Slow Pepper (partner)
2×20
Keep it alive
Control, not power
BLOCK 2 · WALL WORK
WORK
GOAL
NOTES
I. Wall Pass (bump)
3×15
Hit a marked spot
Same spot every time
II. Wall Set (overhead)
3×15
Soft hands
Push up, not out
III. Serve Toss vs Wall Line
3×10
Same toss
Consistency first

01 / 02

02 · GAME + COURT IQ →

FIRST TOUCH · LEVEL 1 GAME + COURT IQ
BLOCK 3 — GAME MODE
WORK
GOAL
NOTES
I. Bump Streak Challenge
3 RDS
10 in a row
Clean streak
II. Target Toss (hit a zone)
10 THR
Consistency
wall toss, prep for serve
III. Pepper
2 MIN
Control
with friends or parents
BLOCK 4 — COURT IQ
WORK
GOAL
NOTES
I. Call the Ball (“Mine!”)
EVERY REP
Loud + early
Never play silent
II. Know Your Zone
5 MIN
Right spot
Stand where you belong
III. Watch Volleyball Game
5 MIN
Check their form
Train your eyes

3-MONTH PROGRESSION

Weeks 1–4: learn the 3 contacts — pass, set, serve. Weeks 5–8: chase wall streaks. Weeks 9–11: add a partner + Duo missions. Week 12: play a mini-game, then level up.

OUTWORK
EVERYONE

OUTWORK · OUTLAST · OUTPLAY

Beginners win with clean contacts, not big swings. A wall and a ball is all you need to start · that's how this whole thing began.

02 / 02

← 01 · DRILLS

OUTWORK EVERYONE DRILL PROGRAM LEVEL 2

INTERMEDIATE · MONTHS 1–3

IN SYSTEM

CONTROL UNDER PRESSURE

SKILL + WALL 60 MIN · 2×/WK HIT YOUR TARGET
BLOCK 1 — BALL CONTROL
WORK
GOAL
NOTES
I. Passing to Target (setter spot)
4×10
8/10 on target
Angle the platform
II. Setting on the Move
3×10
Square up first
Feet before hands
III. Overhand Serve
4×8
In, with pace
Toss, contact, snap
IV. Approach Footwork (no ball)
3×8
Left-right-left
Plant and load
V. Pepper (game pace)
2×30
Pass-set-hit
Keep the cycle going
BLOCK 2 — BALL WORK
WORK
GOAL
NOTES
I. Continuous Wall Pass
3×25
Don't drop it
Stay in your platform
II. Pass → Set Combo vs Wall
3×20
Alternate contacts
Pass low, set high
III. Wall Target Spots
3×15
Hit high + low
Mark two spots
IV. Reaction Wall (rebound)
3×30s
React, don't reach
Stay on balance

01 / 02

02 · GAME + COURT IQ →

IN SYSTEM · LEVEL 2 GAME + COURT IQ
BLOCK 3 — GAME MODE
WORK
GOAL
NOTES
I. Wall Pepper
3 RDS
25 in a row
Don't drop it
II. Serve Accuracy Test
10 SRV
7 in zone
Consistency float hit
III. Beat the Clock Pepper
90 SEC
Most clean reps with duo
Log it, beat it next time
BLOCK 4 — COURT IQ
WORK
GOAL
NOTES
I. Read the Setter
5 MIN
Call the set
Where's it going?
II. Base → Defense Movement
3–6 MIN
Move on contact
Not after the hit
III. Cover the Hitter
5 MIN
Ready for the block
Short, low, alert

3-MONTH PROGRESSION

Weeks 1–4: hit targets every rep. Weeks 5–8: add game pace + the clock. Weeks 9–11: add reading the setter + defense. Week 12: 6v6 scrimmage, then level up.

OUTWORK
EVERYONE

OUTWORK · OUTLAST · OUTPLAY

This level is about accuracy under speed. A good pass to target beats a flashy one every time — make the setter's job easy.

02 / 02

← 01 · DRILLS

OUTWORK EVERYONE DRILL PROGRAM LEVEL 3

ADVANCED · 1–3 MONTHS

GAME SPEED

READ. REACT. FINISH.

SKILL + WALL 60 MIN · 3–4×/WK POSITION MASTERY
BLOCK 1 — BALL CONTROL
WORK
GOAL
NOTES
I. Serve Receive (live serve)
4×10
Pass to target
Under real pressure
II. Quick Sets / Tempo
3×10
Fast + low
Accurate every time
III. Float / Jump Serve
4×8
Aggressive but in
Pick a target zone
IV. Full Approach + Swing
4×8
Explode + snap
Finish high
V. Position + Specific Reps
3×12
Own your role
Libero / Spiker / Setter
BLOCK 2 — BALL WORK
WORK
GOAL
NOTES
I. Rapid Fire Wall Pass
4×40
Game speed
No rest, stay clean
II. Pass-Set-Attack vs Wall
3×15
3 contacts solo
Full sequence, no drop
III. Random Reaction Wall
4×45s
Read the angle
Move before it lands
IV. Wall Conditioning Combo
3×60s
Skill while tired
Hold form under fatigue

01 / 02

02 · GAME + COURT IQ →

GAME SPEED · LEVEL 3 GAME + COURT IQ
BLOCK 3 — GAME MODE
WORK
GOAL
NOTES
I. Pressure Streak (miss = restart)
3 RDS
40 in a row
Train under pressure
II. Target War (zones for points)
15 SRV
25 pts
Target blind spots
III. King of the Court
SCRIM
Win to stay on
Reflect
BLOCK 4 — COURT IQ
WORK
GOAL
NOTES
I. Read the Hitter's Approach
3–8 MIN
Block early
Set your hands first
II. In-System vs Out-of-System
3–8 MIN
Right choice
Right ball, right time
III. Serve-Receive Patterns
2–6 MIN
Timing · 1-2-3
Count from the service line. Passing is about timing

3-MONTH PROGRESSION

Weeks 1–4: everything at game speed. Weeks 5–8: add live pressure. Weeks 9–11: position mastery + reads. Week 12: full match, then reflect.

OUTWORK
EVERYONE

OUTWORK · OUTLAST · OUTPLAY

At this level, the body knows what to do — now train the eyes and the brain. The best players read the play a second before everyone else.

02 / 02

← 01 · DRILLS